The Watcher demonstrates UI/UX design for games, which was designed for a futuristic first person shooter (FPS) as part of my honours project at Abertay University.
My aim was to explore user experience design and emerging technology in order to understand the extent to which graphical user interface design can impact upon the flow of gameplay.
I designed a streamlined dashboard, to be used as both the main menu and pause menu to help improve learnability and efficiency in order to aid the flow of gameplay. I also created still images to convey the functionality of a heads-up-display
The audio for this project was created by Irvine Cruickshank.